![]() ![]() Each character has a friendship meter that increases or decreases based on interactions such as "gossip" and giving gifts. Gameplay also centers heavily on interaction with the in-game characters. When all requirements for the scenario have been met, the player's boss will call to congratulate them and send a letter of resignation, allowing the player to move on to the next scenario. There are also side stories that occur within each scenario, sometimes including bizarre instances involving smuggling rings, a cult, and even aliens. businesses, farms, or amusement facilities. Goals always involve growing the town to a given population, and often ensuring that a percentage of the buildings are of a certain type, i.e. There are various goals to complete in each of the five main scenarios. Several titles under the name "Machi-Ing maker" have also been published for the Nintendo DS and the PlayStation 3. ![]() Another sequel, Metropolismania 3, was released for the PlayStation Portable by D3 Publisher but in Japan only. ![]() The title was released on Augin North America and in Japan on Jby D3 Publisher. A sequel was announced by Natsume, titled Metropolismania 2 ( Machi-ing Maker 2: Zoku Boku no Machi Zukuri in Japan). The object of the game is to interact with NPCs in order to populate various towns. Metropolismania (known in Japan as Machi-ing Maker) is a PlayStation 2-only city-building game developed by Indi. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |