![]() ![]() The stacking global bonuses they get on their vehicles means already very strong units in terms of their effectiveness become an absolute deathball as the game goes on and by the end every vehicle is so tanky it takes a monumental effort to kill off their army. THIS! This is what every DAK fanboy conveniently forgets to include in their responses on here. The command Panzer buffs firing speed and I think gives a 20% armor buff so now stugs have 250 frontal armor making them bounce shots from everything except a hell cat at short range.įor reference a Matilda and a Tiger have 300 frontal amror. The force is known for its battles in North. You can never flank stugs effectively because the map hack means the DAK player will always have his Marders ready to evaporate your armor. The newly added faction in Company of Heroes 3, Deutsches Afrikakorps, is magnificent when it comes to mobility and mechanization. Stugs cost 40 fuel and when fully upgraded: So if the game goes past the 15 minute mark DAK will just be able to out trade you. The problem with DAK is that both stugs and Marders become the most insanely ridiculous cost effective units when the upgrades come in. Publicado originalmente por _++_=:Marder III is made from paper macheĮach of the DAK vehicle upgrades give an additional 80 health I believe, so that "paper mache" Marder will have 360+80+80+80= 600 health which is the same as a vanilla stug vs a Sherman which has 720. ![]()
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